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Fallout new vegas smg
Fallout new vegas smg







  • Two attachments: a two-stage suppressor and a clunky shoulder stock.
  • fallout new vegas smg

    A separate version has been included that works a bit better with Asurah's Animation Pack. Any animation pack should work decently with the model.

    fallout new vegas smg

    The animations are not completely true to life, but they fit the model rather well. Nevertheless, the guns had a reputation for being unusually accurate and controllable due to the strangely angled barrel-bolt interface. Im currently level 13 and I have a question about Guns. Only about 400 guns were produced before the project was abandoned. Hello guys, Im kind off new to fallout series and my first game is New Vegas. However, the SMG had three flaws which prevented it from being commercially successful: the lack of a shoulder stock, the sling swivel which doubled as the disassembly lever, and the fact that the gun could only be fired with the forward grip extended. The gun was intended to be used by security guards, undercover police, and bodyguards, and thus needed to be compact yet controllable. It uses an open-bolt, delayed blowback mechanism that utilises an off-axis bolt to both control recoil and delay the opening of the action, much like the French MAS-38. The Jatimatic is an odd submachine gun designed and built in Finland from 1983 to 1986. Rename the one in the first folder to CovertSidearmĪnd for the one in the Power armor folder you'll have to make a new folder named "Weapons", Move the M1911A1 folder into it, then also rename it to CovertSidearmĮdited by mauskal, 14 November 2017 - 03:26 AM.This mod adds a scratch-made Jatimatic SMG to the Mojave. Should both have folders labeled "M1911A1" in them. It won't work like that as is, though, once it's installed you'll have to go into your data folderĭata\Meshes\Actors\Character\_1stPerson\Animations\ĭata\Meshes\Actors\Powerarmor\_1stperson\animations\ Just found out that you can use this to take care of the deliverer and other pistols that use its animations: I'd love to see someone make FP one handed animations for other pistols as well, though. It draws on classic weapons and puts them in a new context by placing them in Fallout 4’s combat system and expanding on how the weapons operate through a fantastic range of customisations. If you use both, revolvers will be one handed in both first and third person, other pistols only in third. Overall this Fallout 4 Halo Weapons mod allows is a must-have for anyone who enjoys Halo’s world and lore. Well there's this which only works for third person:Īnd/or this that only works with revolvers:









    Fallout new vegas smg